| Author |
Thread Statistics | Show CCP posts - 41 post(s) |

Dave Stark
7011
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Posted - 2014.10.01 17:43:00 -
[1] - Quote
contract me your stuff, please? |

Dave Stark
7016
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Posted - 2014.10.01 18:07:00 -
[2] - Quote
Domanique Altares wrote:Dave Stark wrote:contract me your stuff, please? You mean the stuff from the one account that he unsubbed and then posted the image of 14 times?
free junk is free junk. i ain't picky. |

Dave Stark
7020
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Posted - 2014.10.01 20:16:00 -
[3] - Quote
CCP Greyscale wrote:Yes, but it's a thing we're still not happy with the state of. We're going to discuss this specific issue more tomorrow, with the aim of coming up with a reasonable solution that deals with the newbie use case without opening the door to more general problems. Stay tuned for more info.
remote installation of jump clones. given certain criteria. |

Dave Stark
7020
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Posted - 2014.10.02 06:30:00 -
[4] - Quote
Mark Hadden wrote:lmao, 131 pages whine. holy cow :D
you say that, but you physically can't jump more than 6 times in a day, and if you do that you can't then do any jumps for 3.5 days. (and your fatigue will be at nearly 20 days (assuming all jumps are 5ly)).
to be honest, the most interesting parts of this change are seeing how high you can get your jump fatigue. or maybe that's because i'm not a cap pilot so maths is the only part of these changes that i understand....
then again, if you just wait an hour between jumps you never have to care about fatigue to begin with. |

Dave Stark
7020
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Posted - 2014.10.02 06:37:00 -
[5] - Quote
Herzog Wolfhammer wrote:Dave Stark wrote:Mark Hadden wrote:lmao, 131 pages whine. holy cow :D you say that, but you physically can't jump more than 6 times in a day, and if you do that you can't then do any jumps for 3.5 days. (and your fatigue will be at nearly 20 days (assuming all jumps are 5ly)). to be honest, the most interesting parts of this change are seeing how high you can get your jump fatigue. or maybe that's because i'm not a cap pilot so maths is the only part of these changes that i understand.... then again, if you just wait an hour between jumps you never have to care about fatigue to begin with. Well to be honest it was also a good thing that Red Dragons could not use their breath weapon at every turn. You can only roll so many saving throws before that D20 ceases to smile upon thee. (D20 is a 20-sided die, kids. My cousin once killed a dinosaur with one)
I know i'm young, but i ain't that young! |

Dave Stark
7020
|
Posted - 2014.10.02 06:40:00 -
[6] - Quote
Antihrist Pripravnik wrote:You know what will be exceptionally fun? When renters figure out that their landlords have hard time keeping their own massive amounts of space together and decide to "change" the agreements a bit  . Smart and brave renters, say hello to high end moons in your possession.  Disclaimer: At least those renters who know how to play this game well (the rest will evac to highsec).
if you rent within 10ly of where your landlord keeps his caps, you'll be doing no such thing.
2 jumps to stomp on your face, and 2 jumps home gives you a total of like 16 hours fatigue... that's less than a night's sleep and a day in the office. not exactly a large price to pay to stamp on unruly peasants.
in fact, within 20ly... they'll just have to make the trip home tomorrow, instead. |

Dave Stark
7020
|
Posted - 2014.10.02 06:43:00 -
[7] - Quote
JIeoH Mocc wrote:Dave Stark wrote:Antihrist Pripravnik wrote:You know what will be exceptionally fun? When renters figure out that their landlords have hard time keeping their own massive amounts of space together and decide to "change" the agreements a bit  . Smart and brave renters, say hello to high end moons in your possession.  Disclaimer: At least those renters who know how to play this game well (the rest will evac to highsec). if you rent within 10ly of where your landlord keeps his caps, you'll be doing no such thing. 2 jumps to stomp on your face, and 2 jumps home gives you a total of like 16 hours fatigue... that's less than a night's sleep and a day in the office. not exactly a large price to pay to stamp on unruly peasants. in fact, within 20ly... they'll just have to make the trip home tomorrow, instead. Yeah, now do that every day, hehe.
erm, easily... like i said within 10ly you can do 2 jumps there, and 2 jumps back with only ~16 hours fatigue. that will decay between most play sessions... as i pointed out that's about the same time i spend asleep and in the office on a standard day. |

Dave Stark
7020
|
Posted - 2014.10.02 06:49:00 -
[8] - Quote
Antihrist Pripravnik wrote:JIeoH Mocc wrote:Dave Stark wrote:Antihrist Pripravnik wrote:You know what will be exceptionally fun? When renters figure out that their landlords have hard time keeping their own massive amounts of space together and decide to "change" the agreements a bit  . Smart and brave renters, say hello to high end moons in your possession.  Disclaimer: At least those renters who know how to play this game well (the rest will evac to highsec). if you rent within 10ly of where your landlord keeps his caps, you'll be doing no such thing. 2 jumps to stomp on your face, and 2 jumps home gives you a total of like 16 hours fatigue... that's less than a night's sleep and a day in the office. not exactly a large price to pay to stamp on unruly peasants. in fact, within 20ly... they'll just have to make the trip home tomorrow, instead. Yeah, now do that every day, hehe. ...and in different regions of space 
welcome to alts online.
apparently they don't want to incentivise cyno alt proliferation cos that's bad... but carrier alt proliferation is fine (cos you know, takes longer to train carrier skills which means more revenue, but that's got nothing to do with me *kermitthefrog*) |

Dave Stark
7020
|
Posted - 2014.10.02 06:50:00 -
[9] - Quote
Deych wrote:Dave Stark wrote:JIeoH Mocc wrote:Dave Stark wrote:Antihrist Pripravnik wrote:You know what will be exceptionally fun? When renters figure out that their landlords have hard time keeping their own massive amounts of space together and decide to "change" the agreements a bit  . Smart and brave renters, say hello to high end moons in your possession.  Disclaimer: At least those renters who know how to play this game well (the rest will evac to highsec). if you rent within 10ly of where your landlord keeps his caps, you'll be doing no such thing. 2 jumps to stomp on your face, and 2 jumps home gives you a total of like 16 hours fatigue... that's less than a night's sleep and a day in the office. not exactly a large price to pay to stamp on unruly peasants. in fact, within 20ly... they'll just have to make the trip home tomorrow, instead. Yeah, now do that every day, hehe. erm, easily... like i said within 10ly you can do 2 jumps there, and 2 jumps back with only ~16 hours fatigue. that will decay between most play sessions... as i pointed out that's about the same time i spend asleep and in the office on a standard day. And if there other attackers? You can't be at any place in eve in 2 hours like now. And thats awesome!
I'm not quite au fait with current sov mechanics, but i'm sure most timers aren't less than 24hrs, correct? |

Dave Stark
7020
|
Posted - 2014.10.02 07:00:00 -
[10] - Quote
Antihrist Pripravnik wrote:Dave Stark wrote:
I'm not quite au fait with current sov mechanics, but i'm sure most timers aren't less than 24hrs, correct?
Something like that.... But, take, for example NA. If you have 3 renters do this in Insmother, 2 in Detroid, 5 in Paragon Soul... you get the picture 
you've always got the option of just waiting an hour between jumps, or taking gates if it's really that bad...
or you know, they're renters who probably haven't got a clue about pvp so you could just take you and 4 buddies in intys and ruin their day. *shrug*
it's not like you have to drop on them the very second they squeek. |

Dave Stark
7020
|
Posted - 2014.10.02 07:35:00 -
[11] - Quote
Selexid wrote:
Unless they introduce mineral alchemy, your non-Jita options consist of mining in empire or using a different market hub. All of which require jump freighters.
No one is taking a standard freighter from empire to Outer Passage unless there's an outpost egg inside, so don't even pretend that's an option.
Maybe built and *GASP* mine LOCALLY! [/quote]
then what do you do with the surplus of certain types of minerals that you don't use? oh right yeah, jump freighter the to empire... |

Dave Stark
7021
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Posted - 2014.10.02 08:18:00 -
[12] - Quote
Selexid wrote:Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved.
so 4 accounts shouldn't do the same as 4 accounts because 4 accounts should do the same job as 4 accounts? |

Dave Stark
7021
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Posted - 2014.10.02 08:22:00 -
[13] - Quote
Selexid wrote:@ the current time it doesnt matter if you haul 1 or 1000 megas; it still take same time and effort. well we know that's not true.
you can fit 1 mega in a jump freighter, but you can't fit 1000 megas in a jump freighter. so moving 1000 requires more time and effort as you have to make multiple trips.
i mean, i hate to see facts get in the way of a good whine but yeah... |

Dave Stark
7021
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Posted - 2014.10.02 08:24:00 -
[14] - Quote
Selexid wrote:Dave Stark wrote:Selexid wrote:Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved. so 4 accounts shouldn't do the same as 4 accounts because 4 accounts should do the same job as 4 accounts? They absolutely can do the same job, same here i dont get the whinning for the 4th JF when a dude has already 3....
well you're the one that told him it should only work if the jfs are owned by different people (as if that matters in the slightest)
so we're kind all wondering what you're whining about, actually. |

Dave Stark
7025
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Posted - 2014.10.03 15:11:00 -
[15] - Quote
I'm just going to throw it out there, after fiddling with the formula and having a bit of maths fun.
for a game this **** is too convoluted. just slap an arbitrary 1hr timer on every jump and remove the fatigue mechanic. |

Dave Stark
7031
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Posted - 2014.10.05 07:27:00 -
[16] - Quote
CCP Greyscale wrote:Nicer tuning options, yes, but we want to keep the math as simple as possible, so people can more easily wrap their heads around it.
and this **** was what you came up with? seriously? a system with two totally separate, and different timers coming from the same source. sigh.
CCP Greyscale wrote:No, because complicated math is already too common in EVE. Sometimes it's necessary. Here, it's not.
dude, are you seriously on drugs? this is one of the few things i actually built a spreadsheet for because of how unintuitive, needlessly complex, and downright confusing it is.
here it's absolutely ******* essential unless you want to **** yourself over with respect to moving ships around. |

Dave Stark
7032
|
Posted - 2014.10.05 19:19:00 -
[17] - Quote
ApolloF117 HUN wrote:question. what's going to happen with the navigation skills? like jump calib and the others
they'll probably still do exactly the same thing they did before. why wouldn't they? |
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